| Pages: [1] 2 3 4 |
1. Flying into planets - in Player Features and Ideas Discussion [original thread]
Damien White wrote: no, its spacemidgets. So thats why the airintake on my frigs are always clogged
- by Captain DrunkBucket - at 2014.02.20 22:05:00
|
2. Flying into planets - in Player Features and Ideas Discussion [original thread]
Damien White wrote: Yeah, like weapons firing with unlimited range? Trust me, you do not want some physics or logic in your spacegame. one thing has baffled me a long time, the lack of Logic hwne slowing Down. When turning off engine, the...
- by Captain DrunkBucket - at 2014.02.20 21:57:00
|
3. Flying into planets - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: I want a personal Black hole! (No not what you thinking!) Bend over and look in the Mirror XD
- by Captain DrunkBucket - at 2014.02.20 21:52:00
|
4. Flying into planets - in Player Features and Ideas Discussion [original thread]
Damien White wrote: So... You want yourself some physics and logic in your spacegame? You sure about that? physics and logic would be great, cuz thats one thing this game is in serious shortage off. Even old spacegames from the 90's had m...
- by Captain DrunkBucket - at 2014.02.20 21:50:00
|
5. Flying into planets - in Player Features and Ideas Discussion [original thread]
When flying into planets, yes ive done it, was at 0 meters, u should crash, burn and die. Not be inside it. DUH!
- by Captain DrunkBucket - at 2014.02.20 21:05:00
|
6. doesnt Eve make any really big fun changes? - in EVE General Discussion [original thread]
bump
- by Captain DrunkBucket - at 2014.02.20 16:19:00
|
7. Make Eve Fun, **** things about :D - in Player Features and Ideas Discussion [original thread]
bump
- by Captain DrunkBucket - at 2014.02.20 16:18:00
|
8. moon mining prohibited - in EVE General Discussion [original thread]
Spurty wrote: Grrrr Moons!! Talk about a dumb idea. Remove harvester pos and replace with mining ships okay, problemsolving.... when an alliance gets to much Power, they get attacked by a npc Power. Goons holds area around Dread Guristas...
- by Captain DrunkBucket - at 2014.02.19 20:20:00
|
9. moon mining prohibited - in EVE General Discussion [original thread]
March rabbit wrote: Captain DrunkBucket wrote: why was moonmining prohibited in highsec and w-Space?? because of goons obviously So goons have the Power to bitchslap CCP around to set the rules in the favor of themselves??
- by Captain DrunkBucket - at 2014.02.19 17:12:00
|
10. small pod change - in Player Features and Ideas Discussion [original thread]
might add that With a tail, we could pregnate all planets With Our pods
- by Captain DrunkBucket - at 2014.02.19 17:09:00
|
11. small pod change - in Player Features and Ideas Discussion [original thread]
please add a long curly tail to the pods
- by Captain DrunkBucket - at 2014.02.19 12:54:00
|
12. moon mining prohibited - in EVE General Discussion [original thread]
again, why?
- by Captain DrunkBucket - at 2014.02.19 12:51:00
|
13. moon mining prohibited - in EVE General Discussion [original thread]
why was moonmining prohibited in highsec and w-Space??
- by Captain DrunkBucket - at 2014.02.19 12:48:00
|
14. Prize for best Idea - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Just name whatever effect/module/mission comes from the idea after the proposer...that'd be good enough for me :) That could backfire if the proposers name is slightly off the normality scale lol
- by Captain DrunkBucket - at 2014.02.19 12:14:00
|
15. Prize for best Idea - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Isn't it enough of a reward that the ideas are being used? Rewards will increase the amont of ideas... tho a shitload of bad ones too lol
- by Captain DrunkBucket - at 2014.02.19 12:06:00
|
16. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Trii Seo wrote: It already exists. It's called "any jump-capable ship within range of an Alliance cyno beacon". Also no, jumping around already tends to be less risky than taking gates. Making it even easier to move around is a bad idea. J...
- by Captain DrunkBucket - at 2014.02.19 12:04:00
|
17. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Yakima DWB wrote: Think you meant to post that here: https://forums.eveonline.com/default.aspx?g=posts&t=272809&find=unread Touche :D
- by Captain DrunkBucket - at 2014.02.19 11:50:00
|
18. Prize for best Idea - in Player Features and Ideas Discussion [original thread]
I want to propose that EVE reward those ideas that get picked up and added to the game. Lets say u have propose an idea and it becomes the best idea of the year and gets implemented. EVE rewards u With 1 year free subscribtion. Set up a list of ...
- by Captain DrunkBucket - at 2014.02.19 11:48:00
|
19. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Sigras wrote: this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier. ok, lets say it cant fit/light cyno's, make it a Exploration ship.
- by Captain DrunkBucket - at 2014.02.19 11:39:00
|
20. jumpship without cyno - in Player Features and Ideas Discussion [original thread]
Seliah wrote: That's what stargates are for, I think. But I might be wrong of course. Hehe, i was actually thinking of writing (no gates) in the main post lol
- by Captain DrunkBucket - at 2014.02.19 11:16:00
|
| Pages: [1] 2 3 4 |
| First page | Previous page | Next page | Last page |